1/31/2024 0 Comments Vault 101 entrance![]() Once the "Reference" window comes up click the "Teleport" checkbox, as shown in Fig 2a. This will allow the player to use the doors and move between both spaces.įirst, double-click on the exterior cave door. Now that we have placed our entrance, including the door, it's time to connect it to the Vault74a interior cell we've been working on. Click on your door (to see which cell it's in), then click the selected cell (probably "Wasteland (-4,-3)"), hit "F2", and rename it to "Vault74Exterior". To make this cell easier to find you may want to rename it. Also drag in the "CanyonCavesEntrance03B" piece. Drag in the "CanyonCavesEntrance03A" piece. Select "*All" in the "Object Window" and use the "Filter" text box to type "CanyonCavesEntrance". Enter the coordinates of the cell you wish to load in the current worldspace and choose "Go". The GECK also features new X/Y coordinate input fields to quickly load any cell, pictured in Fig 1a below. This makes it easier to find in the "Cell List". You can rename the cell the same way you rename an "Interior Cell". You should now be in cell "Wilderness (-4,-3)" as can be seen in the "Cell View" window above the objects list. The NorthMarker object has no effect in exterior cells. Once you are centered you can see which direction is North (Up). Remember that hitting "T" with an object selected centers your view over the selected object. You may also wish to toggle this option off when working within a specific cell, to avoid accidentally loading an adjacent cell while you work. You may need to toggle "Allow Render Window Cell Loads" on from File>Preferences>Render Window to automatically load exterior cells. ![]() The arrow keys are useful for quickly navigating exteriors from the top-down view. So, navigate one cell North from "Vault101Exterior". This way it's easy to get to if you share it with a friend. Setting up our Vault 74 Exterior Entrance "Exterior Cells" are the 4000 unit grids that make up a Worldspace, and you cannot load/view multiple interior cells at one time. An "Interior Cell" is connected to other cells by teleport doors. "Exterior Cells" are not the same as "Interior Cells". Select an object, then pan, rotate, and zoom your way around the landscape. Navigating the 3D Camera in a Worldspace is the same as navigating in a Interior. Remember to hit "A" if your Render Window is running to slow because of lighting. This will put you directly over the Exterior Entrance to Vault 101. Once selected find "Vault101Exterior" in the Cell List and double click it. Loading the Wasteland Worldspace The fastest way to get to the "Wasteland" worldspace is to click the drop down and hit "End" on they keyboard.
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